Serious Games 1–42011
Harun Farocki: Serious Games I–IV (2009–10) explores the use of virtual reality and gaming technology in U.S. military recruitment, training and after-action therapy, revealing fundamental links between technology and violence in a time of war. Young recruits engage in simulated combat training, which barely differs from video games produced as entertainment. Footage is included from a workshop demonstrating the use of computer re-enactments in the psychological care of veterans suffering from post-traumatic stress disorder. As a large-scale installation, Serious Games critically focuses on the role of audiovisual culture in the spectacle of war.
- Released
- 19. 7. 2026
- Runtime
- 44 min
- Genres
- Documentary
- Certification
- NO
- Country, language
- DE
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