Parallel I–IV2014
Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
- Released
- 5. 6. 2026
- Runtime
- 43 min
- Genres
- Documentary
- Certification
- NO
- Country, language
- DE · DE
- Community rating
- 8.0 · 1 votes