Machinima Film

Machinima Film2016


At present time in actual life in film and virtually in-game, Oso, Lis, and Edvin are playing online video games, while Alban is programing. They are part of the new gaming subculture. What is their experience as they dwell in the online world? What can be felt through gaming and what can be thought of its purpose? The film is an extract of a larger ethnography on digital cultures and games.

Released
26. 4. 2026
Runtime
18 min
Certification
NO
Country, language
XK · EN