Kunst und Gesellschaft im Dialog I2009
Sebastian Blank has used hacking-techniques to place “art-objects” into the inworld of a computergame, and observes its inhabitant’s reaction to it. Rather than worshipping the sublime, the computer-driven inhabitants react differently, never giving up the struggle to understand. Their shortage of artificial intelligence may be a metaphor for our own incapability to realize art as art in a public, thus normally non-art context.
- Released
- 14. 7. 2026
- Runtime
- 6 min
- Certification
- NO
- Country, language
- EN
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