Kunst und Gesellschaft im Dialog I

Kunst und Gesellschaft im Dialog I2009


Sebastian Blank has used hacking-techniques to place “art-objects” into the inworld of a computergame, and observes its inhabitant’s reaction to it. Rather than worshipping the sublime, the computer-driven inhabitants react differently, never giving up the struggle to understand. Their shortage of artificial intelligence may be a metaphor for our own incapability to realize art as art in a public, thus normally non-art context.

Released
14. 7. 2026
Runtime
6 min
Certification
NO
Country, language
EN